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Simcity 4 rushhour4/2/2023 NO_TRAFFIC.dat - Transportation won't generate traffic. no_fire.dat - Eliminate all fires occurrences, including arson crime so you will never be interrupted again by a random fire. easymoney.dat - Multiplies the monthly income of your taxes by 10 so you can lower taxes to 1% and still run your city easily. in effect you can manipulate the overall desirability using parks. desire_override.dat - Change the park and landmark effect in the overall desirability, overriding others factors such as traffic, pollution, crime, education, garbage, etc. These extra features provide more control over your cities. R$_activedem_ON.dat - Residential $ max active demand ON R$$_activedem_ON.dat - Residential $$ max active demand ON R$$$_activedem_ON.dat - Residential $$$ max active demand ON IR_activedem_ON.dat - Industry Resource max active demand ON IM_activedem_ON.dat - Industry Manufacture max active demand ON IHT_activedem_ON.dat - Industry High Technology max active demand ON ID_activedem_ON.dat - Industry Dirty max active demand ON That way you can create specific types of cities.Ĭo$$$_activedem_ON.dat - Commercial Office $$$ max active demand ONĬo$$_activedem_ON.dat - Commercial Office $$ max active demand ONĬs$$$_activedem_ON.dat - Commercial Service $$$ max active demand ONĬs$$_activedem_ON.dat - Commercial Service $$ max active demand ONĬs$_activedem_ON.dat - Commercial Service $ max active demand ON To suppress unwanted demand (to filter) just raise taxes of the unwanted developer to maximum. If you want for example, max R$$$ demand and max IHT demand, just put theses 2 files in your plugin folder. No matter what you do in the game, the demand will remain still. Each one will LOCK the respective demand in the max value possible. The files in this folder can be combined. (YOU CAN COMBINE OR INSTALL ALL FILES FROM THIS FOLDER) For each population range you MUST lower taxes to a certain level, otherwise the active demand will be capped at ZERO and nothing will grow. *UNCAPPED = removes the cap to growth (no need to create connections, plop rewards, etc.) R_standard_uncapped.dat - no jobs(normal residences) - only the uncap effect. (the demand for Industrial and commercial will still be there.) The jobs created will be of the same wealth level of the building ($JOBS for R$, $$JOBS for R$$, $$$Jobs for R$$$).ġ0pct_homejobs_uncapped.dat - provides 10% of the building capacity in jobs.ġ00pct_homejobs_uncapped.dat - 100% jobs - in effect you will not need any industrial or commercial building in your city since all Sims will work at home. A building with capacity for 200 Sims will continue to support 200 Sims, but will at the same time (in addition) provide jobs (the number of jobs is a percentage of the building capacity). Note that the residential capacity remains unchanged. The files in this folder deals with residential caps and residential JOBS (Sims work at home, a.k.a residential jobs). NOTE ON UNCAPPED: This mod prevents the cap to increase, but does not eliminate existing cap in your city. And industry Dirty will create 10%$$$jobs, 20%$$jobs and 70%$jobs. Jobs_rebalanced_uncapped.dat - Rebalanced version. Jobs_nominal_uncapped.dat - Each building will generates only jobs of the same wealth level, so what you see in the query window (for example IHT building with 60 jobs) is what you get (60 $$$JOBS). Jobs_standard_uncapped.dat - just the uncap effect (it fixes the IHT bug - see below for more info) Jobs_xx_uncapped.dat - the same with no caps to growth (no need to create connections, plop rewards, etc.) Jobs_xx.dat - Creates x times more jobs for ALL commercial and industrial buildings. IMPORTANT: The query window will show the original building capacity, but using the TRAFFIC QUERY TOOL you will see that each building will have more workers (up to 3 to 6 times depending on the mod installed) for each I/C building. The files in this folder deals with jobs generation from the Commercial and Industrial buildings of your city. To install just copy the file(s) to your plugin folder (usually under \My Documents\SimCity 4\plugins\) **YOU CAN install one or more files from these folders. * CHOOSE ONLY ONE file to install from these folders. This pack contains several files under 4 folders: you know the drill so use it at your own risk. I've tested extensively all the mods here, encountering no problem, crash or performance issues.Īnyway, I am not responsible for any problems that my arise from the use of the mods provided here, bla bla. Since English isn't my primary language, please disregard eventual mistakes. The mods included in this pack was derived from findings that I made to the game's mechanics involving Demand, Jobs, Workforces, Capacities, Caps and its relations.
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